Optimization of Numeracy Learning in Elementary Schools through Innovation in the Development of Construct 2-Based Game “Fish Math”

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Nur Isma Sabilla
Ahmadi Ahmadi
M. Shaefur Rokhman

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This study aims to describe the development process of an interesting educational game "Fish Math" using the Construct 2 platform as a solution to overcome difficulties in mathematics learning, especially calculations, faced by students, by ensuring the validity, practicality, and effectiveness of the development. The development method follows the 4D model by Thiagarajan with a focus on the "design" and "develop" stages. Data was collected through interviews, questionnaires, and tests, and validated by material experts, media experts, and education practitioners. The trial involved 10 grade VI students at Jatilawang 02 State Elementary School, Kramat District, Tegal Regency. The validation results of this educational game "Fish Math" show the percentage of validity from the average total validation of 90% with very valid criteria. Analysis of pretest and posttest tests calculated using the t test with ? = 0.05 then criterion using n-gain resulted in a percentage of 76.65% with effective criteria. This final product is an educational game "Fish Math" based on Construct 2 that is interesting and fulfills validity, practicality, and effectiveness in optimizing student numeracy learning.

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