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Abstract

The purpose of this research is to find out how the implementation of mobile legends online games on students' English vocabulary, as well as to find out the effectiveness of mobile legends online games on students' English vocabulary.


True experimental design is used in this research. The population is 118 students of X grade students at SMK Al-Irsyad in the academic year 2022/2023. cluster random sampling. There are two classes X RPL 1 ( experimental group) and X TKJ 1 ( control group). Cluster random sampling is applied to the sample which consists of 25 students, so there are a totally of 50 students as the sample of this research. The type of instrument is pre test and post test.


The result shows that significant differences were found in the t test between the experimental group and the control group. It is known that the value of Sig. (significance) 0.000 < 0.05. So, H0 (null hypothesis) is rejected and H1 (alternative hypothesis) is accepted. It can be concluded that there is a positive effect of mobile legends online games on students' English vocabulary. The research suggests that 1) students should be given more time to read outside of the classroom. 2) Teachers can use media such as other games, applications, etc. To help the teaching and learning of vocabulary and to encourage students to love learning vocabulary. 3) further researchers can do in depth research to examine the effect of the online game Mobile Legends on the acquisition of English vocabulary and other language abilities.

Keywords

Online Game Mobile Legends Vocabulary

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